The demo missions gives a good introduction to the game’s infantry combat and the non-combat-vehicle driving. the soldier with a LAW just missed the enemy BMP.
Combined, the concealment and suppression models mean that if a firefight doesn’t end quickly, it can acquire a realistic stop-and-go feel, with fire flaring up when once side or the other tries something, then dying out again as both sides go to ground. The game also models suppression, so that soldiers tend to hunker down and hide for a bit when under fire. Since the game models cover, concealment, and detection, soldiers that open fire will soon draw a fair amount of return fire. This does a good job of creating the “empty battlefield” effect. The textures used for grass and bushes blend well with enemy soldier’s camouflage, making it nearly impossible to see them at ranges over about 100 to 150 meters unless they are moving.
Forests are full of individual trees, and you can go inside most of the buildings. On the plus side, the terrain does a good job of looking more or less European. You play in Fog-World, which limits visibility to around half a kilometer at maximum, though it’s a limitation you likely won’t notice when playing as infantry.
Because of the player's limited carrying capacity and, usually, the need to drop items to make room for other items (do you want hand grenades or M-16 magazines?), picking up weapons on the battlefield feels more like desperate scavenging than treasure hunting. Players can only carry a small number of weapons at one time: for example, a few grenades, an M-16, and a LAW or a few grenades and a machinegun or a heavy AT rocket launcher. A number of infantry weapons are present in the demo, ranging from M-16s and AK-74s (both with and without grenade launchers) to hand grenades, LAWs, Carl Gustavs, RPGs, anti-tank mines, and M-60 and PK machine guns. If you hunt around on the net, you can find hacks that allow you to drive a BMP, T-72, and a ZSU-23. I’ve managed to drive two vehicles, the Jeep and a captured UAZ.
In the demo (the code for which is “85% complete”, according to one of the intro screens), you get one mission (and can download a second, unofficial one as noted above).